you can push shift+ctrl to shownames, dclick to table and run awayTheOriginalFive wrote: ↑March 9th, 2021, 8:00 am
Trying to lie down on the table with this circled part seems to get me clipped into the roof, I can't get back down until I used the stuck menu ingame.
Map Bugs
Re: Map Bugs
- Alteripseity
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- Posts: 69
- Character: Barnabas Haim
Re: Map Bugs
Looks like there's some sort of region spawner here players can't pass through. I stuck a tree stump there to signal that square is not traversable.
Thank you for bringing this up to your attention!
Re: Map Bugs
Another tile that cannot be walked over
Re: Map Bugs
Impassable tile outside the general store at 313, 3292
Re: Map Bugs
Cannot further progress South to reach Mining locations.
Not sure if Mining / Geology related.
First time encountering such a thing.
*EDIT: Tried re-logging (desynch) & verifying. Invisible blockers still persisted.
Re: Map Bugs
Mismatched tiles to the north and south
Re: Map Bugs
The area around 438,996 could use a little "flattening". There are a few impassable tiles, one at the location just west of those coordinates, but generally in that area leading down to the tower. At least 2-3 spots that should be passable, are not, and can lead to an easy death XD
Re: Map Bugs
The stairs leading to the upper floor of the Southern Consortium tower are somehow blocked. It's impossible to access the last floor and figure out what's in those mysterious bookcases!
- Alteripseity
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- Posts: 69
- Character: Barnabas Haim
Re: Map Bugs
These issues are due to an admin prop that currently has the wrong tile data on it. A fix will be coming in a future update.
There were some bad map tiles here. They have been cleaned up and the area accessible in the next map update.Ferro wrote: ↑March 26th, 2021, 8:58 am Numerous Invisible / blocking tiles in the vicinity of my character.
Cannot further progress South to reach Mining locations.
Not sure if Mining / Geology related.
First time encountering such a thing.
*EDIT: Tried re-logging (desynch) & verifying. Invisible blockers still persisted.
These terrain tiles are now fixed.
The area around the mage tower has been modified to have a more gentle slope of -3 increments on down the hill. A bad prop was blocking access to some areas and has been removed.Mektor wrote: ↑April 12th, 2021, 5:03 pm The area around 438,996 could use a little "flattening". There are a few impassable tiles, one at the location just west of those coordinates, but generally in that area leading down to the tower. At least 2-3 spots that should be passable, are not, and can lead to an easy death XD
This tower is a work in progress and will be updated in a future update.
Thank you everyone who submitted these bug reports! If you see something amiss, please continue to let me know by adding a reply below!
Re: Map Bugs
There are a bunch of small pockets of areas near the Spectral camp where it is impossible to cast. Not sure why, and there seems to be no logic to it (like within the stones or whatever).
For example : 231, 2192
250, 2219
250, 2207
263, 2212
It's not a linear thing, just small pockets everywhere around that area.
For example : 231, 2192
250, 2219
250, 2207
263, 2212
It's not a linear thing, just small pockets everywhere around that area.