While spawns and loot tables seem to be one of the priorities now, I'd like to suggest a few things about them:
1. Rare mobs
It'd be fantastic to have some rare, recoloured, renamed variants of regular mobs being spawned around the map. I imagine them being way more powerful (perhaps requiring more people or unorthodox tactics to kill, i.e. dropping poisoned food on the floor) with a really low respawn time (a few days?) and few potential spawn points. They could also drop some otherwise unobtainable cosmetic items, hues or house decorations.
A few ideas:
- parasite-infected wild boar which starts to spawn his parasite (a small snake) at 10% health. If killed quickly enough, has a chance to drop that parasite as an usable item (instant poison cure),
- named bloated corpse (maybe a name of an ex-player?) that must be killed without exploding the monster (magic/one hit/archery), otherwise the loot is wasted,
- human-faced spider (with zombie sounds) that poisons player, and when a poisoned player leaves a splash of blood on the ground, the blood can be collected and later used to alchemy/smithing,
- a spirit of a witchhunter which casts a curse that makes the player cast a healing spell on himself in random intervals (20-30 minutes) on himself - along with the incantation above his head. Good luck explaining that to your friends in town.
2. Reduce the tool drop rates
Humanoid (and probably not only) mobs seem to drop tools quite often, which renders toolmakers less useful. Let's make the market as much dependent on Players' actions as much as possible.
3. Incentive for PvE hunting
I'd like to suggest more ways for the fighting characters to support the crafters. Of course, there are recipes and skinning products, but aside from that there's no way to be useful, combat characters just gather money. More player interedependency = everyone feels involved and necessary = more fun.
To increase such interdependency it may be a good solution to have some mobs/containers drop unique, uncraftable components for high-end gear. Rare feathers for a special bow, ancient handle for a great smithing hammer, twice-reborn larvae for starvation-inducing poison, a piece of meteorite (maybe the one casted by mobs?) for a sharpstone that adds a mana-draining effect to a weapon or maybe a pieces of high-end armor that requires a skilled smith to reforge it (as not to devoid armorsmith of his work)?