Hello!
I'd like to suggest the following rework of Tumbling, as per the Acrobat Perk, highlighting changes in bold.
The Acrobat ability will allow your character to earn a 10% bonus to their dodge chance whenever a Tumbling point is acquired, as opposed to the default bonus of 5%. In addition, whenever you gain a Tumbling point, your character has as 50% chance to regain one to five points of Stamina automatically. Finally, your Tumbling status will last for an additional thirty seconds (90 seconds as opposed to default 60).
Tumbling will max out at 40% chance to dodge when wearing light armor, and 60% chance when not wearing armor at all.
The purpose is to make Finesse dodging more viable in more situations, instead of making you completely untouchable when facing a horde of enemies.
Currently, Parry and Dodge seem kind of inversed of how they should work, it should be easier to dodge one big brute of a monster than a horde, while it should be easier to parry a horde of weaklings rather than a big brute.
To quote the witcher;
Remember: no man alive, no matter his brawn, no matter his skill, can parry a blow dealt by the tail of a slyzard, the pincers of a giant scorpion or the claws of a griffin…
But you should be able to dodge it!
Tumbling rework
Re: Tumbling rework
I like the idea to reverse dodge chance so its gonna to be easier to dodge vs one character. parry should work the opposite way(and i think it does). But to do this you will need to introduce diminishing dodge chance.
Anyway Finesse should be reworked and i am looking for the view of how the administration seeing this skill
Anyway Finesse should be reworked and i am looking for the view of how the administration seeing this skill
Re: Tumbling rework
Parrying does give you a greater chance against many foes, but only if you use a Shield currently.
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Re: Tumbling rework
Hagbard wrote: ↑April 8th, 2021, 7:57 am Hello!
I'd like to suggest the following rework of Tumbling, as per the Acrobat Perk, highlighting changes in bold.
The Acrobat ability will allow your character to earn a 10% bonus to their dodge chance whenever a Tumbling point is acquired, as opposed to the default bonus of 5%. In addition, whenever you gain a Tumbling point, your character has as 50% chance to regain one to five points of Stamina automatically. Finally, your Tumbling status will last for an additional thirty seconds (90 seconds as opposed to default 60).
Tumbling will max out at 40% chance to dodge when wearing light armor, and 60% chance when not wearing armor at all.
The purpose is to make Finesse dodging more viable in more situations, instead of making you completely untouchable when facing a horde of enemies.
Currently, Parry and Dodge seem kind of inversed of how they should work, it should be easier to dodge one big brute of a monster than a horde, while it should be easier to parry a horde of weaklings rather than a big brute.
To quote the witcher;
Remember: no man alive, no matter his brawn, no matter his skill, can parry a blow dealt by the tail of a slyzard, the pincers of a giant scorpion or the claws of a griffin…
But you should be able to dodge it!
Very nice idea