Throwing Is... Rough

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Zesty
Posts: 15
Character: Lex

Throwing Is... Rough

Post by Zesty » April 17th, 2021, 1:16 am

I do get it. Throwing is an ammo-free one-handed option, but man... even if it was meant to be a support skill, it can't offer much support.

My alt with 30 fencing, 50 tactics and high stats... could beat the Basilisk in the sewers in under a minute with a sabre.

My thrower with 90 throwing and 80 tactics, took nearly 20 minutes to kill the basilisk, even after it finally fled and the throwing was being done at the 5-7 tile optimal range for the last 5 minutes. It maybe hit 10% of the time.

Can the chance to hit please be looked at? Maybe decrease the overthrow or underthrow penalties a wee bit?

Mektor
Posts: 88
Character: Mektor

Re: Throwing Is... Rough

Post by Mektor » April 17th, 2021, 6:40 am

Can you provide the stats of your character, as well as the quality / specs / type of weapons used?

Talexis
Posts: 89
Character: Lucian Delavious

Re: Throwing Is... Rough

Post by Talexis » April 18th, 2021, 10:18 am

Perhaps perception comes into play for throwing weapons.

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skew
Posts: 49
Character: Ramona

Re: Throwing Is... Rough

Post by skew » April 18th, 2021, 1:03 pm

At some 40 throwing, I noticed that, sometimes, my character just would not throw. The boomerang seemed to work, mostly, but any other throwing item (chakram, as example) sometimes just would do nothing. I stand close, I stand far, I stand in between distance, it doesn't matter. Just... no throwing.

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