Let's Talk: Skill Clothes
Posted: June 10th, 2021, 10:16 pm
I'm not looking to making skill clothes easier, however I'd like to suggest a QoL adjustment.
Would it at all be possible to toggle the skill clothes perks on/off so that we may choose when we want to attempt the chance of having skill bonus apply to clothing? It could be as simple as toggling the perk groupings individually, or as in depth as each skill one wants to attempt, though I understand this one would be the least likely, but doesn't hurt to ask!
Why would someone wish to toggle off the chance of a skill bonus proc? I can only use my example for this but I had a tailor make me a dress that wasn't available to me any other way. She just so happened to proc a skill clothes piece, but of course, it was a skill that I had no use for at that time. It reduced the amount of skill bonus clothes I could wear in the skill of my choice. So I had to choose between my "fashion choice" and my bonuses. I'm well aware it's a minor complaint and perhaps I am alone in it, but it would nice to be able to coordinate pieces as part and parcel of our "fashion choices" instead of relying on random chance.
This would allow the tailor/seamstress/clothier/fashionista's to have more opportunities to possibly create skill clothes outfits instead of players layering the same item into any free slot possible. As it currently is people are just grinding the items with the least material cost just to churn out product. Not very immersive.
Also, Artisanry skill clothes, pretty please!
Would it at all be possible to toggle the skill clothes perks on/off so that we may choose when we want to attempt the chance of having skill bonus apply to clothing? It could be as simple as toggling the perk groupings individually, or as in depth as each skill one wants to attempt, though I understand this one would be the least likely, but doesn't hurt to ask!
Why would someone wish to toggle off the chance of a skill bonus proc? I can only use my example for this but I had a tailor make me a dress that wasn't available to me any other way. She just so happened to proc a skill clothes piece, but of course, it was a skill that I had no use for at that time. It reduced the amount of skill bonus clothes I could wear in the skill of my choice. So I had to choose between my "fashion choice" and my bonuses. I'm well aware it's a minor complaint and perhaps I am alone in it, but it would nice to be able to coordinate pieces as part and parcel of our "fashion choices" instead of relying on random chance.
This would allow the tailor/seamstress/clothier/fashionista's to have more opportunities to possibly create skill clothes outfits instead of players layering the same item into any free slot possible. As it currently is people are just grinding the items with the least material cost just to churn out product. Not very immersive.
Also, Artisanry skill clothes, pretty please!