Alchemy/Poisoning Weapons Durability Wear and Tear
Posted: December 13th, 2021, 4:33 pm
When you coat a weapon with poison and successfully apply that poison to an enemy in combat your weapon takes a durability hit. Perks diminish this hit. During testing I found that the durability hits are working as intended until the weapon reached 0/max durability. At that point it starts working like a normal weapon where further use of the weapon diminishes the max durability value. The max durability loss when applying poison is no different from normal weapon usage. This allows a master poisoner to use cheaply made exceptional or EO weapons to apply poisons over a long combat session. I wouldn't think this is intended but I leave it up to staff to review the mechanic.