Weapon ability balancing
Posted: January 3rd, 2024, 4:03 am
Axes
Blood Lust: good damage, heal is unnoticeable if it's working at all. Adjust the heal to be flat, not weapon damage % to allow for axe off hand to feel as useful as sword off hand so people can have more viable duelling diversity.
Whirlwind and Frenzied Whirlwind: it's fun to feel like a God of mob clear but these are so laughably above other weapons as to be incomparable. 50% damage nerf to start. They still will be undisputed champions of multi target hit, but be started on the path to being comparable to the rest of the melee equipment in terms of all-round strength.
Tactics
Feint: I like the concept but seriously doubt it's in use compared to other moves. Would you rather have a paralize, dot, or extra damage compared to this? Feint could be something to boost the users defense in a meaningful way. Perhaps DCI added on?
Blood Lust: good damage, heal is unnoticeable if it's working at all. Adjust the heal to be flat, not weapon damage % to allow for axe off hand to feel as useful as sword off hand so people can have more viable duelling diversity.
Whirlwind and Frenzied Whirlwind: it's fun to feel like a God of mob clear but these are so laughably above other weapons as to be incomparable. 50% damage nerf to start. They still will be undisputed champions of multi target hit, but be started on the path to being comparable to the rest of the melee equipment in terms of all-round strength.
Tactics
Feint: I like the concept but seriously doubt it's in use compared to other moves. Would you rather have a paralize, dot, or extra damage compared to this? Feint could be something to boost the users defense in a meaningful way. Perhaps DCI added on?