PV Faction Crop/animal Input
Posted: March 21st, 2024, 10:37 pm
Good morning,
I am looking for input regarding a small portion of PV and rather than the staff team spending days discussing I would rather ask the player base for their input. In the end it is you that need to enjoy it and you folks know the most of what our world has to offer and what it needs more of. As most of you know, PV will have different faction areas. Each faction area has its own "happenings" and one of those is crops/animals. Imagine each section has its own three special crops and one animal to harvest within it. These crops/animals are protected from "outsiders" to make things more interesting and to make decisions of what you do more important. What would you like to see them as? I would like two crops that are common near the fort and one more rare for each section but not the same as each other. It does not necessarily need to work like that but just an example of how it could. Add some reasons why you believe they should be included. Basic rough example of how it will work is below. Any input is appreciated and will help us speed this process along. We're in the section where we are doing lots of this and it is time consuming so player input will help me from spending a few days weighing out options instead of starting the next task. THANK YOU <3 Mal. Imagine ill throw some sort of reward for helpful input for this stuff going forward.
Section A:
Crop 1: Corn
Crop 2: Cotton
Crop 3: Cabbage
Animal 1: lamb/sheep
Section B:
Crop 1: Celery
Crop 2: Ginger
Crop 3: Flax
Animal: Cow
PS didn't proof read and was on my phone, don't judge my grammar.
RESPOND BELOW.
I am looking for input regarding a small portion of PV and rather than the staff team spending days discussing I would rather ask the player base for their input. In the end it is you that need to enjoy it and you folks know the most of what our world has to offer and what it needs more of. As most of you know, PV will have different faction areas. Each faction area has its own "happenings" and one of those is crops/animals. Imagine each section has its own three special crops and one animal to harvest within it. These crops/animals are protected from "outsiders" to make things more interesting and to make decisions of what you do more important. What would you like to see them as? I would like two crops that are common near the fort and one more rare for each section but not the same as each other. It does not necessarily need to work like that but just an example of how it could. Add some reasons why you believe they should be included. Basic rough example of how it will work is below. Any input is appreciated and will help us speed this process along. We're in the section where we are doing lots of this and it is time consuming so player input will help me from spending a few days weighing out options instead of starting the next task. THANK YOU <3 Mal. Imagine ill throw some sort of reward for helpful input for this stuff going forward.
Section A:
Crop 1: Corn
Crop 2: Cotton
Crop 3: Cabbage
Animal 1: lamb/sheep
Section B:
Crop 1: Celery
Crop 2: Ginger
Crop 3: Flax
Animal: Cow
PS didn't proof read and was on my phone, don't judge my grammar.
RESPOND BELOW.