Shard Revision Tracking (Patches & Hotfixes)

OOC board archives from Act V forums.
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Sic
Aeolian Staff
Posts: 368
Character: Isidor Abendroth

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Sic » November 20th, 2018, 8:04 pm

At revision: 1387

World

- Legacy Point Dye notice fixed; dying items now correctly reflects "3" instead of "2".
- Heavy stacks of items can no longer be leapfrogged; moving and picking up stacks of items is based on your STR, with the same functions that handle total weight carried.
- Quality of Life Addition: [split command. Allows you to split unsplittable stacks of items with an amount greater than 1. Allows you to split stacks of items that are too heavy to pick up.
- Cannot use help stuck menu if considered "In Lobby".
- Quality of Life Addition: [DiscardLiquid command re-enabled. This allows for discarding of liquids inside potions, waterskins, etc.

Combat

- Throwing weapons gain the appropriate skill when used.
- All combat skills have an additional passive skill gain associated with their use, akin to Anatomy and Tactics, to offer a greater likelihood of gaining through use.
- Likelihood to gain Finesse greatly increased; skillcheck if you're able to dodge, and 3x skill checks upon a successful dodge.
- Natural defensive bonuses of NPCs reduced by 20%.
- KO counting fixed.
- Quality of Life Addition: [AidSelf command added - allows one to use Aid on themselves without triggering a target reticle.

Crafting

- CheckerBoard, ChessBoard, Backgammon added to Carpentry.

World Lore

- Checks for skill gain in World Lore now fixed.
- Checks for IDing objects that have no special props able to be done at zero skill.
- Ability to Lore items on vendors added.

Rex
Aeolian Staff
Posts: 253
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Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » November 21st, 2018, 5:57 am

Files Updated

Map0
Map1
staidx0
staidx1
statics0
statics1
tiledata

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Alteripseity
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Posts: 69
Character: Barnabas Haim

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Alteripseity » November 21st, 2018, 6:16 am

Map Updates: 11/21/18

Briar's Hollow Hospital decorated
Briar's Hollow hovels decorated
Bear Cave added
Guilheim Randa's house remodeled
Wagons within the Foundry area of Fort Praesidium remodeled (if players have items locked down in these wagons, log in to pick them up first before updating map files)
Sewer cave waterfalls deco remodeled
VIC Valley Fort additional deco
FIXED the tavern wall
FIXED a messed up valley near the mage tower
FIXED bathhouse
FIXED several mining caverns and tunnels
FIXED numerous flora and terrain
Numerous blockers added

Rex
Aeolian Staff
Posts: 253
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » November 21st, 2018, 10:35 am

At revision: 1389

- Heavy stone from mining cave walls should always drop to your feet.
- Forced emotes are removed such as "*looks through the corpse of".
- Research Book items no longer get moved on knockout.
- Stake Claim stability improved.

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Sic
Aeolian Staff
Posts: 368
Character: Isidor Abendroth

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Sic » November 21st, 2018, 8:38 pm

At revision: 1391

- Lifting restrictions are now globally set as 550 stones, the maximum weight of backpacks; any object or pile of objects weight more than 550 stones will not be able to be lifted, moved, leapfrogged or otherwise. These stacks can be split through normal means.
- Claymore properly registers as a two-handed weapon.
- Quality of Life Addition: [drop command; allows you to instantly drop an item in your pack to your feet.
- [split disabled for now.
- Cooked vegetables have had their weight lowered.
- Packhorses are now for sale, and a stable master is available at the stables to stable animals. Packhorses need fed and kept happy.
- Fixed bug in Finesse not accounting for proper dodging when under 80 dexterity.
- Fixed bug in Finesse bestowing a 10% bonus to dodge when wearing light armor.
- Engineering: All materials UP TO Iron can be usable at any skill level; above Iron results in skill requirements as per current levels.
- Blacksmithing: All materials UP TO Iron can be usable at any skill level; above Iron results in skill requirements as per current levels.

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Sic
Aeolian Staff
Posts: 368
Character: Isidor Abendroth

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Sic » November 22nd, 2018, 7:00 pm

At revision: 1393

- Throat Punch will now correctly deal stamina damage over time versus hit points.
- STR check implemented into Shield Check to prevent exploitable situation.
- Hats now have correct resists (0%)

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Sic
Aeolian Staff
Posts: 368
Character: Isidor Abendroth

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Sic » November 23rd, 2018, 2:49 am

At revision: 1394

- Sub-par crafted armor now correctly institutes resistance debuffs instead of adding positive boons upon them.

Rex
Aeolian Staff
Posts: 253
Character:

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Rex » November 24th, 2018, 6:11 am

At revision: 1399

- Whiddling Knife typo in required logs
- FPD3BoltTrapKit item type was wrong, they now take Bolt(s)
- Facio Fulmen no longer requires a morium
- claim boxes now delete themselves like blood
- NameThem set to gm AccessLevel
- WorldSpawnerForest rewritten, but better and faster now
- CheapShot typo Fixed
- Dungeon are now the proper darkness
- Set HeavyStone to be placed at your feet when harvesting from mountain side

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Sic
Aeolian Staff
Posts: 368
Character: Isidor Abendroth

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Sic » November 25th, 2018, 12:08 am

At revision: 1401

-Watering plants now checks for any and all containers of water in your backpack and will not restrict use if an empty container is found.
-Watering plants via. watering kegs will check any and all kegs available in a similar fashion before resulting in an error.
-Watering plants via. a watering keg hose and nozzle will check any and all kegs available in a similar fashion before resulting in an error.

-Raging now has 3x the number of skill gain checks when actively entering a rage state.
-Raging now has a closing skill gain check when exiting a rage state.

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Sic
Aeolian Staff
Posts: 368
Character: Isidor Abendroth

Re: Shard Revision Tracking (Patches & Hotfixes)

Post by Sic » November 25th, 2018, 1:27 am

At revision: 1403

-Skinning gains via. skill increased.
-Raging gains added to per-hit gaining of Raging.

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