Shard Revision Tracking (Patches & Hotfixes)
Re: Shard Revision Tracking (Patches & Hotfixes)
At revision: 1407
- Glassblowing can now make EmptyJar
- Fixed a bunch of the construction sites placements and areas check boxes. a bunch of walls will be completed in the correct place now.
- Player Corpses and others can now be cut to pieces properly
- Glassblowing can now make EmptyJar
- Fixed a bunch of the construction sites placements and areas check boxes. a bunch of walls will be completed in the correct place now.
- Player Corpses and others can now be cut to pieces properly
Re: Shard Revision Tracking (Patches & Hotfixes)
File Update
TileData.mul has been updated. please use the patcher or DL the file direct.
TileData.mul has been updated. please use the patcher or DL the file direct.
Re: Shard Revision Tracking (Patches & Hotfixes)
At revision: 1408
- Fixed additional Songmaker resurrection issues
- Fixed Fatal Error when dealing with Songmaker
- Fixed issues with erroneous crafting requirements w/ firearms.
- Fixed issues with tools being created with erroneous bonuses if using different types of materials and striking an EO/MW.
- Fixed hues of tools
- Fixed hues of some ore
- Fixed duplicate move of Claymore
- Fixed ItemID of Claymore; all new claymores will be created with the new ItemID and gump.
- Fixed use of [laydown in circumstances where you shouldn't be able to use it.
- Dirty water no longer poisons plants, instead lets you know it's dirty and gives slightly less irrigation value.
- Removed ability to create stacks of cooked food by default via cooking
- Added new attachments for GM NPC creation
- Fixed additional Songmaker resurrection issues
- Fixed Fatal Error when dealing with Songmaker
- Fixed issues with erroneous crafting requirements w/ firearms.
- Fixed issues with tools being created with erroneous bonuses if using different types of materials and striking an EO/MW.
- Fixed hues of tools
- Fixed hues of some ore
- Fixed duplicate move of Claymore
- Fixed ItemID of Claymore; all new claymores will be created with the new ItemID and gump.
- Fixed use of [laydown in circumstances where you shouldn't be able to use it.
- Dirty water no longer poisons plants, instead lets you know it's dirty and gives slightly less irrigation value.
- Removed ability to create stacks of cooked food by default via cooking
- Added new attachments for GM NPC creation
Re: Shard Revision Tracking (Patches & Hotfixes)
File Update
Animation (2) files updated.
Animation (2) files updated.
Re: Shard Revision Tracking (Patches & Hotfixes)
At revision: 1409
- 'Fetilizer' typo fixed in DefAlchemy.
- Final items checked in claim buildables. they should be good now for placement and final build.
- Kettle weight lowered to 3 stone from 25.
- Lockout timer checks lowered to 5 seconds from 10.
- TownHouse owners should be able to own and build houses on claims.
- Obelisk1, 2 and 3, are now movable.
- Files updated multi.idx multi.mul tiledata.mul
- 'Fetilizer' typo fixed in DefAlchemy.
- Final items checked in claim buildables. they should be good now for placement and final build.
- Kettle weight lowered to 3 stone from 25.
- Lockout timer checks lowered to 5 seconds from 10.
- TownHouse owners should be able to own and build houses on claims.
- Obelisk1, 2 and 3, are now movable.
- Files updated multi.idx multi.mul tiledata.mul
Re: Shard Revision Tracking (Patches & Hotfixes)
At revision: 1411
- Pack Horses will no longer be returned in error when walking through areas.
- You will no longer crash when reincarnating with the songmaker.
- Lockout timers lowered from 10 to 5
- Pack Horses will no longer be returned in error when walking through areas.
- You will no longer crash when reincarnating with the songmaker.
- Lockout timers lowered from 10 to 5
Re: Shard Revision Tracking (Patches & Hotfixes)
At revision: 1413
-Taste Testing via World Lore now alerts the player if a water source is potable, salty or dirty.
-Off-hand misses isolated for Raging penalties, should no longer apply miss penalties.
-Reduced upper cap of HP regeneration on NPCs by approximately 25% - 35%.
-Fixed an issue with guild creation that did not allow for certain names.
-Reduced upper level of fatigue loss when missing a target that is your focus of rage by 50%.
-Taste Testing via World Lore now alerts the player if a water source is potable, salty or dirty.
-Off-hand misses isolated for Raging penalties, should no longer apply miss penalties.
-Reduced upper cap of HP regeneration on NPCs by approximately 25% - 35%.
-Fixed an issue with guild creation that did not allow for certain names.
-Reduced upper level of fatigue loss when missing a target that is your focus of rage by 50%.
Re: Shard Revision Tracking (Patches & Hotfixes)
At revision: 1414
- Lowered Arrow and Bolt infusion level
- Added more areas for SulfurousAsh to appear from GeologyStone in the caverns
- Vendors can now be placed on claims
- Kettle now removes any poison in the water when boiling.
- You can no longer research recipes directly.
- Caught a couple crashes with researching certain tools.
- Horticulture harvest nodes now show the same details as geology nodes when using [Horticulture
- [meditation now works while holding Torch, Lantern and Candle
- Fixed typo in Horticultural Studies ability
- Clothing bonuses will now be granted as intended when crafting.
- Lowered Arrow and Bolt infusion level
- Added more areas for SulfurousAsh to appear from GeologyStone in the caverns
- Vendors can now be placed on claims
- Kettle now removes any poison in the water when boiling.
- You can no longer research recipes directly.
- Caught a couple crashes with researching certain tools.
- Horticulture harvest nodes now show the same details as geology nodes when using [Horticulture
- [meditation now works while holding Torch, Lantern and Candle
- Fixed typo in Horticultural Studies ability
- Clothing bonuses will now be granted as intended when crafting.
Re: Shard Revision Tracking (Patches & Hotfixes)
At revision: 1417
- Nails are now craftable within Engineering.
- EmptyVial item is now stackable.
File Update Multi.idx and Multi.mul
- Nails are now craftable within Engineering.
- EmptyVial item is now stackable.
File Update Multi.idx and Multi.mul
- Alteripseity
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- Posts: 69
- Character: Barnabas Haim
Re: Shard Revision Tracking (Patches & Hotfixes)
Map Update 12/3/2018
Fort Praesidium:
Castle rooms redecorated
Cemetery wall and terrain fix
Cemetery burn pile floating tree fix
Town wall clean up and construction added
Smoke stacks added over stoves
Old Town Theater remodeled
Old Town Baths remodeled
Old Town Apothecary Alley added
Briars Hollow:
Hospital fix
Aiwella:
Ruined building floor fix
Caverns:
Watery Cave fix
VIC Valley:
Enhanced the hanging field.
Fort Praesidium:
Castle rooms redecorated
Cemetery wall and terrain fix
Cemetery burn pile floating tree fix
Town wall clean up and construction added
Smoke stacks added over stoves
Old Town Theater remodeled
Old Town Baths remodeled
Old Town Apothecary Alley added
Briars Hollow:
Hospital fix
Aiwella:
Ruined building floor fix
Caverns:
Watery Cave fix
VIC Valley:
Enhanced the hanging field.