Skill Name


Alchemy

Skill Category


Trade

Description of Skill


Skill value in Alchemy determines your ability and your likelihood to craft various mixtures, compounds and other items for both consumption and use. Potions, poisons, explosives and other items can all be crafted using the Alchemy skill. Furthermore, Alchemy allows for the acquisiton of the Toxicologist sub-class, allowing characters to craft Toxins and apply them and poisons to weapons, food and drinks. Upon unlocking Toxicologist, skill value in Alchemy will determine your ability to utilize ingredients of varying complexity in the creation of poisons. In addition, the Alchemy skill will also determine your likelihood of applying poisonous and toxic substances to an item as well as the likelihood of poisons and toxins being applied to a target when using a poisoned or toxin-coated weapon.

Animus Costs




This skill can be raised 1% at a time for a cost of 3 Animus. A total investment of 300 Animus points will raise this skill to a 100% skill value.

Purchasable Skill Abilities


Alchemy Grandmastery

Contrivance Proficiency I

Contrivance Proficiency II

Contrivance Receptiveness I

Contrivance Receptiveness II

Infusion Focus (Alchemy) I

Infusion Focus (Alchemy) II

Infusion Focus (Alchemy) III

Pyrotechnic Expertise

Toxicologist

Acrimonious Acids

Insidious Incendiaries

Thrown Weapon Poisoning

Melee Weapon Poisoning

Proficient Poisoning

Toxin Tactician I

Toxin Tactician II

Toxic Assassin