Skill Name


Skill Category


Description of Skill

Anatomy is considered to be the basic understanding of the human body, and encompasses practical first aid application, combat tactics and more. Skill value in Anatomy determines the amount of damage healed when using the Grit system, as well as increasing overall damage output in combat when using both melee and ranged weaponry. Anatomy Skill Damage Bonus % = Anatomy Skill * 0.10 (Add an additional 3.0% if Anatomy Skill >=100%). Anatomy directly determines a character's overall Grit pool, of which is used to render aid to oneself and others using the [aid command and Grit system. Anatomy is extremely important for any character whom is focused upon melee or ranged combat, or any character whom wishes to perform any sort of first aid Healing upon themselves or other characters. Traditional Info: Combines the traditional Anatomy skill and the traditional Healing skill into one single skill and adds a total of 15% damage to martial combat output when at 120% max cap.

Animus Costs

This skill can be raised 1% at a time for a cost of 2 Animus. A total investment of 200 Animus points will raise this skill to a 100% skill value.

Purchasable Skill Abilities

Anatomy Grandmastery


Applied Physiology

Combat Physiology I

Combat Physiology II

Combat Physiology III

Grit I

Grit II

Grit III

Nimble Fingers

Poison Precautions I

Poison Precautions II

Poison Precautions III

Supervised Triage

Dedicated Support

Mitigation I

Mitigation II

Mitigation III