A Grimdark Fantasy Roleplaying Experience

Armor

Armor class bonuses come into play when using four or more of a type of armor class.

Armor is classified further into “Defense specs”. Armor comes in Physical and Elemental “specs”. Physical specs are geared towards protecting the user versus Physical damage, and Elemental specs are geared towards protecting the user versus Magical damage. You can freely combine or mix a piece of spec with a different spec.

For heavy armor, the physical set is Platemail, and the elemental set is Splintmail. For medium armor, the physical set is chainmail, and the elemental set is ringmail. For light armor, the physical set is studded, and the elemental set is leather. Armor can be both augmented and enhanced.

Armor Classes

Armor in the lands of Vitaveus are organized under three different classifications: Light, Medium and Heavy. Your choice in what class or combination of classes that your character will adorn requires many different factors to consider.

Recent revisions added modifiers to armor sets: each piece of light armor worn has a +4% damage bonus factored in every form of attack the player character is able to inflict, while every piece of heavy armor worn imposes a -4% damage penalty. These bonuses/penalties are considered before going through the opponent's resists in the final calculation.

Light Armor

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Light Armor is the lightest class of armor available to adventurers within Vitaveus. Hardly befitting the name of armor, Light Armor is used in circumstances where one may require a semblance of protection, but cannot afford the encumbrance or burdens of traditional aramanents. Found in the forms of primarily leather-based armors, Light Armor is utilized most often by assassins, dexterous warriors and, of course, the occasional magical practitioner.


Light Armor weighs less than it’s Heavy Armor counterpart, and is less expensive, material wise, to craft. Equipping a piece of Light Armor reduces a character’s Stamina, Mana, Intelligence and Dexterity values by 1 point each, for a total cumulative penalty of -6 to each stat. Light armor allows for the use of many skills and abilities that rely on dexterous movement and mental concentration to a masterful extent, and users who opt to adorn themselves in Light Armor are able to perform stealthy and hiding abilities with little penalty, may use Dodge in most circumstances, can Sprint with almost 100% effectiveness, and can regenerate mana at full effectiveness. For each piece of Light Armor worn your base damage output is increased by 4%.


Light Armor Set Bonuses

  • Unhindered Accuracy II: While hardly encumbered by armors at all, you benefit from a significant increase in your martial accuracy. (Hit Chance Increase +10%.)

  • Spry Defenses II: Your light armaments allows you to evade and dodge attacks that opponents in heavier and medium-class armors would be forced to endure. (Defense Chance Increase +10%.)

  • Critical Efficiency II: Free range of movement and preservation of dexterous techniques afford you better finesse in pinpointing critical areas of your opponents, resulting in a great increase in your ability to inflict critical hits. (Increases Critical Chance +7%.)

  • Arcane Deflection: The physical design of your light armor can afford you, in rare-circumstances, a life-saving reprieve from spells hurled towards you. (15% chance to evade spells.)

  • Predatory Exploitation: Ordained in armaments essentially tailored to the needs of the lithe and deadly predator, you are able to focus on methods of attack that cripple and disorientate your victim, infusing you with power upon exploiting their weaknesses. (Increases Critical Status Effects by 25% duration / Restores 15% of total inflicted damage from a Critical Hit as Mana and Stamina.)


Medium Armor

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Medium Armor comprises what could be considered the most prevalent and widely embraced armaments any serious warrior within Vitaveus utilizes for most encounters. While not as protective as Heavy Armor, Medium Armor is superior to that of Light Armor, and is tailored and designed to accommodate the average warrior well. Often taking the form of Ringmail, Chainmail and even bone armor, Medium Armor is an excellent pairing for any warrior worth their salt.


Medium Armor weighs less than it’s Heavy Armor counterpart, and is less expensive, material wise, to craft. Equipping a piece of Medium Armor reduces a character’s Stamina, Mana, Intelligence and Dexterity values by 2 points each, for a total cumulative penalty of -12 to each stat. Medium armor allows for the use of many skills and abilities that rely on dexterous movement and mental concentration to at least a mediocre extent, and users who opt to adorn themselves in Medium Armor are able to perform stealthy and hiding abilities at penalty, may use Dodge in certain circumstances, can Sprint with reduced effectiveness, and can regenerate mana at half the rate one can in Light Armor.


Medium Armor Set Bonuses

  • Critical Abatement I: Decent armor reduces the impact of critical hits you suffer while in combat, reducing their effectiveness. (Reduces Sustained Critical Bonus Damage 15%.)

  • Corporeal Fortitude I: Your choice in medium armor has afforded the benefit of being somewhat less susceptible to incurring bodily injuries upon knock-outs. (Reduces Chance of Injury 15%.)

  • Focused Vitalitism I: The mental assurances gained from your armor choice affords you a small ability to regain your breath and corporeal vitality. (Increases Natural HP Regen 10%.)

  • Unhindered Accuracy I: While only moderately encumbered by armors, you benefit from a slight increase in your martial accuracy. (Hit Chance Increase +5%.)

  • Spry Defenses I: Your medium armaments allows you to evade and dodge attacks that opponents in heavier armors would be forced to endure. (Defense Chance Increase +5%.)

  • Critical Efficiency I: Free range of movement and preservation of dexterous techniques afford you better finesse in pinpointing critical areas of your opponents, resulting in a small increase in your ability to inflict critical hits. (Increases Critical Chance +3%.)

  • Melee Deflection: The physical design of your medium armor can afford you, in rare-circumstances, a life-saving reprieve from an otherwise deadly blow, allowing a melee attack to sometimes deflect harmlessly off your armor. (10% Chance to Deflect Martial Melee / 20% Chance to Deflect Melee SWM.)

  • Martial Expertise: Ordained in armaments essentially tailored to a martial brawler, you are able to focus on technique and tactics as opposed to being encumbered by heavier armors, or concerned with evading life-ending blows in lighter armor. (-25% SWM Stam Cost / + 25% SWM Accuracy / -35% SWM Fatigue Time.)


Heavy Armor

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Heavy Armor constitutes the heaviest, most well-protecting armor known to man. Comprising types of armor such as Platemail and Splintmail, Heavy Armor is unmatched in its’ ability to protect its user from sources of potential injurious damage, and provides the highest potential resistance values to forms of Melee and Magical damage. Additionally, Heavy Armor enjoys various perks and bonuses that bolster the vitality and survivability of its user, to include the highest hit point bonuses of any armor type.


Heavy Armor weighs the most out of all available armor in the game, and is subsequently the most expensive, material wise, to craft. Equipping a piece of Heavy Armor reduces a character’s Stamina, Mana, Intelligence and Dexterity values by 3 points each, for a total cumulative penalty of -18 to each stat. Heavy armor disallows many skills and abilities that rely on dexterous movement and mental concentration, and users whom opt to adorn themselves in Heavy Armor will be unable to perform stealthy or hiding abilities, use Dodge, cannot Sprint, and cannot regenerate mana. For each piece of Light Armor worn your base damage output is decreased by 4%.


Heavy Armor Set Bonuses

  • Critical Abatement II: Stalwart armor reduces the impact of critical hits you suffer while in combat, reducing their effectiveness. (Reduces Sustained Critical Bonus Damage 30%.)

  • Corporeal Fortitude II: Your choice in heavier armor has afforded the benefit of being less susceptible to incurring bodily injuries upon knock-outs. (Reduces Chance of Injury 30%.)

  • Focused Vitalitism II: The mental assurances gained from your armor choice affords you a better ability to regain your breath and corporeal vitality. (Increases Natural HP Regen 20%.)

  • Ranged Deflection: Simply due to the sheer design of the heavy armor that adorns you can, in rare circumstances, cause ranged attacks to be completel deflected, harmlessly skipping across your armaments like a rock upon water. (10% Chance to Deflect Martial Ranged / 20% Chance to Deflect Ranged SWM (Special Weapon Move).)

  • Juggernaut: The mental effects of feeling nigh invincible in such heavy armaments can sometimes sway the course of battle, emboldening the heavy armor user in the midst of battle. (20% Chance to regain 20% of received damage (after resists) returned as stamina and hit points: can only occur once every seven seconds.)