A Grimdark Fantasy Roleplaying Experience

Resistances

Resistances on Requiem have been completely remade. The OSI original resistances (Physical, Fire, Cold, Poison, Energy) are no longer. Instead, there is Blunt, Slashing, Energy, Occult, and Corporeal.

Blunt and Slashing are physical resistances effective against the different types of weapons. Energy and Occult are magical resistances effective against the different spells. Corporeal is mostly related to various forms of special effects such as bleeds and poisons.

The gump (image) of the resistanceshas been changed from OSI, they now display the correct names. Upon mouse over, Physical stands for Blunt, Fire stands for Slashing, Cold stands for Corporeal, Poison stands for Occult, and Energy stands for Energy.

Most NPCs will focus on either Blund/Slashing resistances, or Energy/Occult resistances. Their corporeal resistance will always match the lowest of those resistances, making it a powerful damage type in PVM.

Blunt Damage/Resistance

Blunt damage is one of the two primary Melee focused damage and resistance values. Blunt damage is composed of all types of damage that result from a bludgeoning or kinetic use of force, and includes a wide variety of damage forms above and beyond that of the application of a mace, for instance.

  • Blunt damage can be found on melee and ranged weapons.
  • Blunt resistance can be found as a Primary Resist on Physical Defense armor.

Slash Damage/Resistance

Slash damage is one of the two primary Melee focused damage and resistance values. Slash damage normally takes the form of cutting, lacerating and penetrating uses of force. One of the most foremost examples of slash damage is that of bladed weapons.

  • Slash damage can be found on melee and ranged weapons.
  • Slash resistance can be found as a Primary Resist on Physical Defense armor.

Corporeal Damage/Resistance

Corporeal damage is a generalized form of damage that covers non-descript methods of injurious sources of damage to the body, and can be inflicted from both Melee-based forms of damage as well as Magic-based forms of damage. In addition, environmental and poison-based attacks also checked against the Corporeal resistance value.

Examples of Corporeal damage can include anything from internal injuries inflicted via the application of a melee or ranged weapon, blood loss incurred from gunshot trauma, to even more supernatural incidents such as tissue damage from a spell that inflicts grievous rashes and boils or hypothermia from spells inducing drastic reductions in bodily temperature.

  • Corporeal damage can be found on melee and ranged weapons, as well as certain spell schools.

  • The Corporeal resistance of a monster will always correspond to its lowest resistance.

  • Corporeal resistance can be found as a Constant Resist on both Physical Defense and Elemental Defense armor.

  • Corporeal damage is most commonly used by monsters, traps and environmental effects.

  • Spell damage from NPCs to Players is always converted to 100% Corporeal unless it is a special case like a boss.

  • Corporeal damage is used to calculate your resistance to Poisons and Toxins.

  • Energy/Occult damage from spells can be converted to Corporeal damage by equipping a spellbook on your paperdoll, if that spellbook is made of a non-regular leather.

Occult Damage/Resistance

Occult damage is one of the two primary Magic focused damage and resistance values. Occult damage takes the form of negative energies or manifestations that inflict injury upon the human body, and can range from illusionary spectres that rend the flesh from an enemy, to the trauma induced from burst capillaries a heinous incantation may result in.

  • Occult damage can be found within certain spell schools.
  • Occult resistance can be found as a Primary Resist on Elemental Defense armor.

Energy Damage/Resistance

Energy damage is one of the two primary Magic focused damage and resistance values. Energy damage covers many different facets of magical damage, to include physical manifestation of lightning and other forms of controlled electrical current to even the emulation of kinetic energies and applications of physic-altering power.

  • Energy damage can be found within certain spell schools.
  • Energy resistance can be found as a Primary Resist on Elemental Defense armor.