Skill Name


Skill Category

The New

Description of Skill

The Firearms skill determines the overall damage dealt to targets when using a Firearms weapon in combat. It furthermore reduces the chances of Firearm weapons jamming, misfiring and backfiring. Weapon Skill Damage Bonus % = Weapon Skill * 0.7 (Add 7.0% if Weapon Skill >=100)

Animus Costs

This skill can be raised 1% at a time for a cost of 3 Animus. A total investment of 300 Animus points will raise this skill to a 100% skill value.

Purchasable Skill Abilities

Firearms Grandmastery

Blunderbuss Handling

Musket Handling

Carbine Handling

Pistol Handling

Handcannon Handling

Blackpowder Hotshot

Rapid Reloader I

Rapid Reloader II

Rapid Reloader III

Expedient Marksman I

Expedient Marksman II

Expedient Marksman III

Run And Gun

Affictive Ammunition I

Affictive Ammunition II

Affictive Ammunition III

Pump Up The Jam