Ability Name


Pole Trip

Description of Ability


The unique nature of pole weaponry lends itself to unusual and unorthodox tactical opportunities in the heat of battle. Through the use and mastery of polearms, you have divined how to take advantage of weaknesses in your opponent’s stance and footing, using your weapon’s considerable length to sweep them right off their feet. Special Weapon Move. Upon landing a successful Pole Trip, your opponent will be dealt 25% of normal combat damage. Your opponent will furthermore be tripped by your polearm weapon, resulting in a trip condition that lasts for four to six seconds. If your opponent is wearing medium or above classed armor, chance to trip is reduced by 30% for each level of armor (30% for Medium, 60% for Heavy).

Governing Birthsign




Ability Command


None (Passive)

Animus Purchase Cost


18

Lifetime Animus Required


0

Ability Pre-Requisite


None

Skill Requirement 1


70% in Polearms

Skill Requirement 2


70% in TwoHandedTactics

Skill Requirement 3


None