Re: Development: Hotfix and Update Thread
Posted: March 13th, 2021, 4:46 am
Development Update List:
Growing Crops (Wild and Planted):
Reagent-based plants will now be able to be properly harvested via Horticulture OR Agriculture (if Reagent Harvesting is purchased).
Harvesting a plant will explain it's skill requirements in a fail message appropriately depending on what abilities you have.
Skill checks will be performed against and towards your highest skill, IE: if Reagent Harvesting is purchased and you have 50 Agriculture and your Horticulture is 40, you will perform a skill check for success versus Agriculture and you will also gain a chance to gain skill w/ it.
Factions:
Cleaned up Supply Node gump to not display errant crazy numbers.
Misc.
Fixed an scenario where a player may gain progress towards losing Mortality when they don't have any, therefore gaining unfair advantage towards decay.
Fixed an scenario where a player may gain progress towards regaining Providence when they don't have any, therefore gaining unfair advantage towards decay.
Various optimizations in BaseAI code.
Growing Crops (Wild and Planted):
Reagent-based plants will now be able to be properly harvested via Horticulture OR Agriculture (if Reagent Harvesting is purchased).
Harvesting a plant will explain it's skill requirements in a fail message appropriately depending on what abilities you have.
Skill checks will be performed against and towards your highest skill, IE: if Reagent Harvesting is purchased and you have 50 Agriculture and your Horticulture is 40, you will perform a skill check for success versus Agriculture and you will also gain a chance to gain skill w/ it.
Factions:
Cleaned up Supply Node gump to not display errant crazy numbers.
Misc.
Fixed an scenario where a player may gain progress towards losing Mortality when they don't have any, therefore gaining unfair advantage towards decay.
Fixed an scenario where a player may gain progress towards regaining Providence when they don't have any, therefore gaining unfair advantage towards decay.
Various optimizations in BaseAI code.