Skill Name


Skill Category

The New

Description of Skill

Firearms are a rather new advent in Eden, and the Firearm skill is built around learning new and foreign tactics and strategies to learn these particular weapons. Firearms are unique in that they require a set amount of time stationary to aim and fire; this time period can be reduced and even nullified through the learning of abilities. Firearms are further unqiue in that they benefit from an additional Penetration bonus damage (100% Corporeal) when used in the optimal range of the firearm. The Firearms skill determines the overall damage dealt to targets when using a Firearms weapon in combat. It furthermore reduces the chances of Firearm weapons jamming, misfiring and backfiring. Weapon Skill Damage Bonus % = Weapon Skill * 0.7 (Add 7.0 % if Weapon Skill >= 100).

Animus Costs

This skill can be raised 1% at a time for a cost of 3 Animus. A total investment of 300 Animus points will raise this skill to a 100% skill value.

Purchasable Skill Abilities

Firearms Grandmastery

Blunderbuss Handling

Musket Handling

Carbine Handling

Pistol Handling

Handcannon Handling

Blackpowder Hotshot

Rapid Reloader I

Rapid Reloader II

Incendiary Shot

Expedient Marksman I

Expedient Marksman II

Expedient Marksman III

Run And Gun

Affictive Ammunition I

Affictive Ammunition II

Affictive Ammunition III

Pump Up The Jam