A Grimdark Fantasy Roleplaying Experience

An Introduction to Enchanting

Enchanting is the process of applying runes directly to armor, weapons, jewelry, and spellbooks to enhance their power with magical properties.

A list of each individual Enchant and it's mechanical properties can be found here.



Finding and Creating Runes

The process is straightforward, the Peculiar Rune when combined with 2000 Infused Particulate will create an Empowered Rune with special properties:

Peculiar Runes are rewarded upon completing high difficulty encounters against powerful magical foes. As of now, the only place to procure a peculiar rune is from the Elemental Room Encounter within the Ashwalker Dungeon.





















The enchanting property assigned to the rune upon creation is random, but if you are not satisfied with the rune you can use the Industrial Grinder at the Foundry General Store or Bright Lantern to get back a small portion of your invested Infused Particulate.


Finding an Enchanter

While it is within anyone's ability to come across these runes, it takes a skilled practitioner to be able to apply these runes to equipment.

Characters can seek out a magical practicioner (NPC) to apply enchants to their equipment, or seek out a private practitioner (Players) who have invested in the Enchanter perk.

The enchanter in Bright Lantern is located right behind the emporium.

The perk to utilizing their services is a seal that, for all intents and purposes, can measure up to a Consortium Seal which will be placed on the weapon and viewed with using [Lore on the item. This allows roleplay tools for characters to police magic tolerance and provide a “safer” means for players to access the system. However, as a tradeoff, The NPC Enchanters will only ever enchant an item to the safe maximum capacity as well as charge coin with each application.

Alternatively, you can seek out a Player Enchanter. Player Enchanters provide more flexibility in pricing of their services (if they charge at all) and also have the ability to “over-enchant”. Over-Enchanting is the process of pushing the enchanting capacity beyond the maximum to apply additional rune properties to the item. However, this process is risky, and can result in the item breaking, or harm to come to the enchanter (up to and including permadeath).


Advanced Enchanting

Every item has an “enchanting capacity” based on it's quality, and by applying runes to an item it will take up some of this capacity (Spoilers):

Click to display ⇲

Click to hide ⇱

Mythic = 4000
Masterwork = 2000
EO = 1000
Exceptional = 500
Below Exceptional = 250

This capacity determines how many enchants can be placed onto any given item. Each enchant has a “weight” based on its power and will take up capacity of the item upon application.


Rune Crafting

Characters who devote a lot of time and effort into a spellcasting career are rewarded with the possibility of crafting powerful runes other characters may only hope to obtain via looting tough foes in dangerous environments. Even so, a lot of prerequisites must be met before the rune crafter can even perform an attempt:

  1. Be in possession of a powerful morium: once a character has a morium with power 8 or greater, they have a proper tool to channel rune crafting, provided the other requirements are also met;

  2. Arcane expertise: heavy skill investment is requested from the spellcaster, as they need at least a score of 80 in Arcane Linguistics and a total of 240 skill points distributed between the various Arcana magic skills (Archmagic, Diabolism, Divina, General and Paganism). This means any aspiring rune crafter must be willing to part with at least 320 skill points to seek this path (unless they can lessen that burden somewhat with enchanted equipment);

  3. Unlocking rune crafting potential: when the spellcaster fulfills this extensive list of requirements, all they need to do is double-click the chosen morium, it'll then become a rune crafting tool and allow the character to select between the runes they are able to craft.