Current Review
The magic system received a rather substantial review recently and many changes were implemented, including the number of available spells in the game. Currently, each school of magic offers 20 active spells (all of them listed below) with the addition of special spell perks related to each skill tree specifically.
While quite a number of spells were simply removed from the game for the sake of better clarity and balance, a few of them became abilities which can be purchased through the means of Animus like other skill perks. This page will focus on spell and spell-related perks only, though there are other magical perks that provide additional advantages for each magical school.
General Arcana
Spell Perks
Damaging Spells
Healing Spells
Crowd Control and Evasion Spells
Utility Spells
Archmagic Arcana
Spell Perks
Damaging Spells
- Shatter (pending spell description/classification)
Healing Spells
Crowd Control and Evasion Spells
Utility Spells
Divina Arcana
Spell Perks
Damaging Spells
Healing Spells
Utility Spells
Diabolism Arcana
Spell Perks
Damaging Spells
Healing Spells
Summoning Spells
Utility Spells
- Disease (pending spell classification)
- Extract Life (pending spell description/classification)
- Siphon Death (pending spell description/classification)
Paganistic Arcana
Spell Perks
Damaging Spells
Healing Spells
Summoning Spells
Crowd Control and Evasion Spells
Utility Spells