A Grimdark Fantasy Roleplaying Experience

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magic_guide [2024/01/21 16:50]
nedoral [Nothing]
magic_guide [2024/01/21 17:28] (current)
nedoral [Enchanting]
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 - Faster Cast Recovery (FCR) caps at 12. 1.5 sec delay is base, and each point decreases it for 0.125 sec. 12 will eliminate the delay.\\ - Faster Cast Recovery (FCR) caps at 12. 1.5 sec delay is base, and each point decreases it for 0.125 sec. 12 will eliminate the delay.\\
 - Lower Mana Cost (LMC) caps at 30%.</color></hidden> - Lower Mana Cost (LMC) caps at 30%.</color></hidden>
 +
 +----
  
 ===== Rune Magic ===== ===== Rune Magic =====
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 ### ###
-<fs medium>There are 38 runes in total. Split into 3 main groups: targets, effects and modifiers. All mantras follow this same logic of target + effect + modifiers (optional).</fs><fs medium>A single target rune can be used at one time to avoid stacking and confusion.</fs>+<fs medium>There are 38 runes in total. Split into 3 main groups: targets, effects and modifiers. All mantras follow this same logic of target + effect + modifiers (optional).</fs><fs medium> A single target rune can be used at one time to avoid stacking and confusion.</fs> 
 +### 
 + 
 +### 
 +<fs medium>To combine runes, the mage must use at least one target and one effect rune, whereas using multiple targeting runes won't add any effect. Lastly, the rune order doesn’t matter.</fs>
 ### ###
  
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   * <fs medium>//Reverse effect:// a heal becomes a damage spell, buff becomes a debuff 1.25x mana modifier;</fs>   * <fs medium>//Reverse effect:// a heal becomes a damage spell, buff becomes a debuff 1.25x mana modifier;</fs>
 +
   * <fs medium>//Delay:// effect is delayed for 2 sec for each rune. No change in mana cost or difficulty of casting. Due to the top limit of runes, you can only effectively stack 3 of those together so there won’t be any crazy “explosion” stacking;</fs>   * <fs medium>//Delay:// effect is delayed for 2 sec for each rune. No change in mana cost or difficulty of casting. Due to the top limit of runes, you can only effectively stack 3 of those together so there won’t be any crazy “explosion” stacking;</fs>
 +
   * <fs medium>//DoT:// turns damage spells into DoTs, heals into HoTs. No change in mana cost or difficulty of casting;</fs>   * <fs medium>//DoT:// turns damage spells into DoTs, heals into HoTs. No change in mana cost or difficulty of casting;</fs>
 +
   * <fs medium>//Arcane Linguistics:// amplification based on skill. First rune has full effect, the second 0.54x, third 0.24x. To promote the use of different amplification runes;</fs>   * <fs medium>//Arcane Linguistics:// amplification based on skill. First rune has full effect, the second 0.54x, third 0.24x. To promote the use of different amplification runes;</fs>
 +
   * <fs medium>//Arcane Incantation:// same as above with this skill.</fs>   * <fs medium>//Arcane Incantation:// same as above with this skill.</fs>
 +
   * <fs medium>//Skill-specific amplification:// only effective if a rune from that specific school is used for the “effect” rune. 1.5x intensity, 0x for others.</fs>    * <fs medium>//Skill-specific amplification:// only effective if a rune from that specific school is used for the “effect” rune. 1.5x intensity, 0x for others.</fs> 
  
 <fs medium>**Effects:**</fs> <fs medium>**Effects:**</fs>
  
-Damage runes: 1 for each arcana (5 in total). Does damage based on your skill in that specific arcana and will trigger the arcana-specific effects if you have the perks. Allows for combining of different effects, same way the on-hit enchants now work;+  * <fs medium>//Damage runes:// 1 for each arcana (5 in total). Does damage based on your skill in that specific arcana and will trigger the arcana-specific effects if you have the perks. Allows for combining of different effects, same way the on-hit enchants now work;</fs>
  
-Heal: should be a single rune that can be modified with others to make AoE spells, HoTs+  * <fs medium>//Heal:// should be a single rune that can be modified with others to make AoE and HoT spells;</fs>
  
-Buff to Blunt +  * <fs medium>//Buff to a single resist// (BluntSlashCorp, Energy or Occult);</fs> 
-Buff to Slash +  * <fs medium>//Buff to a single stat// (Strength, Hit Points, Dexterity, Stamina, Intelligence or Mana);</fs> 
-Buff to Corp +  * <fs medium>//Buff to all stats.//</fs>
-Buff to Energy +
-Buff to Occult+
  
-Buff to Strength 
-Buff to Hit Points 
-Buff to Dex 
-Buff to Stam 
-Buff to Int 
-Buff to Mana 
-Buff to all stats 
  
-===== General info ===== +<fs medium>**Rune categories:**</fs>
-How runes are combined:  +
-Must use at least 1 target and 1 effect rune. +
-Use only one targeting rune, multiple won't add any effect. +
-That the rune order doesn’t matter. +
-===== Runes categories =====+
 ==== Targets ==== ==== Targets ====
-SPOILER: <hidden><color #7092be>Contego  +SPOILER: <hidden
-Facio  +  * <fs medium><color #7092be>Contego </color></fs> 
-Invito  +  * <fs medium><color #7092be>Facio </color></fs> 
-Ipsum  +  * <fs medium><color #7092be>Invito </color></fs> 
-Locus  +  * <fs medium><color #7092be>Ipsum </color></fs> 
-Motus </color></hidden>+  * <fs medium><color #7092be>Locus </color></fs> 
 +  * <fs medium><color #7092be>Motus </color></fs> 
 +</hidden> 
 + 
 +---- 
  
 ==== Effects ==== ==== Effects ====
-SPOILER: <hidden><color #7092be>Agilitas +SPOILER: <hidden> 
-Avium  + 
-Creatura  +  * <color #7092be><fs medium>Agilitas</fs></color> 
-Cutis  +  * <color #7092be><fs medium>Avium</fs> </color> 
-Doctrina  +  * <color #7092be><fs medium>Creatura</fs> </color> 
-Flamma  +  * <color #7092be><fs medium>Cutis</fs> </color> 
-Fulmen  +  * <color #7092be><fs medium>Doctrina</fs></color>  
-Fel  +  * <color #7092be><fs medium>Flamma</fs> </color> 
-Fulmen  +  * <color #7092be><fs medium>Fel</fs></color>  
-Indo  +  * <color #7092be><fs medium>Fulmen</fs> </color> 
-Libero  +  * <color #7092be><fs medium>Indo</fs> </color> 
-Lux  +  * <color #7092be><fs medium>Libero</fs> </color> 
-Mutatio  +  * <color #7092be><fs medium>Lux</fs> </color> 
-Res  +  * <color #7092be><fs medium>Mutatio</fs> </color> 
-Robus  +  * <color #7092be><fs medium>Res</fs> </color> 
-Tollo  +  * <color #7092be><fs medium>Robus</fs> </color> 
-Umbra  +  * <color #7092be><fs medium>Tollo</fs> </color> 
-Ventus  +  * <color #7092be><fs medium>Umbra</fs> </color> 
-Vita </color></hidden>+  * <color #7092be><fs medium>Ventus</fs> </color> 
 +  * <color #7092be><fs medium>Vita</fs> </color> 
 + 
 +</hidden> 
 + 
 +----
  
 ==== Modifiers ==== ==== Modifiers ====
-SPOILER: <hidden><color #7092be>Divinus  +SPOILER: <hidden> 
-Dolor  + 
-Ingens  +  * <color #7092be><fs medium>Divinus</fs> </color> 
-Magus  +  * <color #7092be><fs medium>Dolor</fs> </color> 
-Mors  +  * <color #7092be><fs medium>Ingens</fs></color>  
-Nox  +  * <color #7092be><fs medium>Magus</fs></color>  
-Noxa  +  * <color #7092be><fs medium>Mors</fs> </color> 
-Putesco  +  * <color #7092be><fs medium>Nox</fs> </color> 
-Renuo  +  * <color #7092be><fs medium>Noxa</fs> </color> 
-Tempus </color></hidden>+  * <color #7092be><fs medium>Putesco</fs> </color> 
 +  * <color #7092be><fs medium>Renuo</fs> </color> 
 +  * <color #7092be><fs medium>Tempus</fs> </color> 
 +</hidden
 + 
 +---- 
 + 
 +==== Inert ==== 
 +SPOILER: <hidden> 
 + 
 +  * <fs medium><color #7092be>Anima </color></fs> 
 +  * <fs medium><color #7092be>Labes </color></fs> 
 +  * <fs medium><color #7092be>Parvos</color></fs>  
 +  * <fs medium><color #7092be>Pavor </color></fs> 
 +</hidden> 
 + 
 +---- 
 +==== Increased Difficulty ==== 
 + 
 +SPOILER: <hidden> 
 +<fs medium><color #7092be>Increased skill and mana requirements for ordinary spells cast via Rune Magic are:\\ 
 +\\ 
 +**Uncommon**: +7 skill/mana\\ 
 +**Rare**: +13 skill/mana\\ 
 +**Epic**: +25 skill/mana</color></fs>
  
-==== Nothing ==== +</hidden>
-SPOILER: <hidden><color #7092be>Anima  +
-Labes  +
-Parvos  +
-Pavor </color></hidden>+
  
  
-SPOILER: <hidden><color #7092be>Increased skill and mana requirements for ordinary spells cast via Rune Magic are:\\ +----
-Uncommon +7 skill/mana\\ +
-Rare +13 skill/mana\\ +
-Epic +25 skill/mana</color></hidden>+
  
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