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magic_guide [2024/01/21 16:50] nedoral [Nothing] |
magic_guide [2024/01/21 17:28] (current) nedoral [Enchanting] |
- Faster Cast Recovery (FCR) caps at 12. 1.5 sec delay is base, and each point decreases it for 0.125 sec. 12 will eliminate the delay.\\ | - Faster Cast Recovery (FCR) caps at 12. 1.5 sec delay is base, and each point decreases it for 0.125 sec. 12 will eliminate the delay.\\ |
- Lower Mana Cost (LMC) caps at 30%.</color></hidden> | - Lower Mana Cost (LMC) caps at 30%.</color></hidden> |
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===== Rune Magic ===== | ===== Rune Magic ===== |
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<fs medium>There are 38 runes in total. Split into 3 main groups: targets, effects and modifiers. All mantras follow this same logic of target + effect + modifiers (optional).</fs><fs medium>A single target rune can be used at one time to avoid stacking and confusion.</fs> | <fs medium>There are 38 runes in total. Split into 3 main groups: targets, effects and modifiers. All mantras follow this same logic of target + effect + modifiers (optional).</fs><fs medium> A single target rune can be used at one time to avoid stacking and confusion.</fs> |
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| <fs medium>To combine runes, the mage must use at least one target and one effect rune, whereas using multiple targeting runes won't add any effect. Lastly, the rune order doesn’t matter.</fs> |
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* <fs medium>//Reverse effect:// a heal becomes a damage spell, buff becomes a debuff 1.25x mana modifier;</fs> | * <fs medium>//Reverse effect:// a heal becomes a damage spell, buff becomes a debuff 1.25x mana modifier;</fs> |
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* <fs medium>//Delay:// effect is delayed for 2 sec for each rune. No change in mana cost or difficulty of casting. Due to the top limit of runes, you can only effectively stack 3 of those together so there won’t be any crazy “explosion” stacking;</fs> | * <fs medium>//Delay:// effect is delayed for 2 sec for each rune. No change in mana cost or difficulty of casting. Due to the top limit of runes, you can only effectively stack 3 of those together so there won’t be any crazy “explosion” stacking;</fs> |
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* <fs medium>//DoT:// turns damage spells into DoTs, heals into HoTs. No change in mana cost or difficulty of casting;</fs> | * <fs medium>//DoT:// turns damage spells into DoTs, heals into HoTs. No change in mana cost or difficulty of casting;</fs> |
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* <fs medium>//Arcane Linguistics:// amplification based on skill. First rune has full effect, the second 0.54x, third 0.24x. To promote the use of different amplification runes;</fs> | * <fs medium>//Arcane Linguistics:// amplification based on skill. First rune has full effect, the second 0.54x, third 0.24x. To promote the use of different amplification runes;</fs> |
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* <fs medium>//Arcane Incantation:// same as above with this skill.</fs> | * <fs medium>//Arcane Incantation:// same as above with this skill.</fs> |
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* <fs medium>//Skill-specific amplification:// only effective if a rune from that specific school is used for the “effect” rune. 1.5x intensity, 0x for others.</fs> | * <fs medium>//Skill-specific amplification:// only effective if a rune from that specific school is used for the “effect” rune. 1.5x intensity, 0x for others.</fs> |
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<fs medium>**Effects:**</fs> | <fs medium>**Effects:**</fs> |
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Damage runes: 1 for each arcana (5 in total). Does damage based on your skill in that specific arcana and will trigger the arcana-specific effects if you have the perks. Allows for combining of different effects, same way the on-hit enchants now work; | * <fs medium>//Damage runes:// 1 for each arcana (5 in total). Does damage based on your skill in that specific arcana and will trigger the arcana-specific effects if you have the perks. Allows for combining of different effects, same way the on-hit enchants now work;</fs> |
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Heal: should be a single rune that can be modified with others to make AoE spells, HoTs | * <fs medium>//Heal:// should be a single rune that can be modified with others to make AoE and HoT spells;</fs> |
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Buff to Blunt | * <fs medium>//Buff to a single resist// (Blunt, Slash, Corp, Energy or Occult);</fs> |
Buff to Slash | * <fs medium>//Buff to a single stat// (Strength, Hit Points, Dexterity, Stamina, Intelligence or Mana);</fs> |
Buff to Corp | * <fs medium>//Buff to all stats.//</fs> |
Buff to Energy | |
Buff to Occult | |
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Buff to Strength | |
Buff to Hit Points | |
Buff to Dex | |
Buff to Stam | |
Buff to Int | |
Buff to Mana | |
Buff to all stats | |
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===== General info ===== | <fs medium>**Rune categories:**</fs> |
How runes are combined: | |
Must use at least 1 target and 1 effect rune. | |
Use only one targeting rune, multiple won't add any effect. | |
That the rune order doesn’t matter. | |
===== Runes categories ===== | |
==== Targets ==== | ==== Targets ==== |
SPOILER: <hidden><color #7092be>Contego | SPOILER: <hidden> |
Facio | * <fs medium><color #7092be>Contego </color></fs> |
Invito | * <fs medium><color #7092be>Facio </color></fs> |
Ipsum | * <fs medium><color #7092be>Invito </color></fs> |
Locus | * <fs medium><color #7092be>Ipsum </color></fs> |
Motus </color></hidden> | * <fs medium><color #7092be>Locus </color></fs> |
| * <fs medium><color #7092be>Motus </color></fs> |
| </hidden> |
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==== Effects ==== | ==== Effects ==== |
SPOILER: <hidden><color #7092be>Agilitas | SPOILER: <hidden> |
Avium | |
Creatura | * <color #7092be><fs medium>Agilitas</fs></color> |
Cutis | * <color #7092be><fs medium>Avium</fs> </color> |
Doctrina | * <color #7092be><fs medium>Creatura</fs> </color> |
Flamma | * <color #7092be><fs medium>Cutis</fs> </color> |
Fulmen | * <color #7092be><fs medium>Doctrina</fs></color> |
Fel | * <color #7092be><fs medium>Flamma</fs> </color> |
Fulmen | * <color #7092be><fs medium>Fel</fs></color> |
Indo | * <color #7092be><fs medium>Fulmen</fs> </color> |
Libero | * <color #7092be><fs medium>Indo</fs> </color> |
Lux | * <color #7092be><fs medium>Libero</fs> </color> |
Mutatio | * <color #7092be><fs medium>Lux</fs> </color> |
Res | * <color #7092be><fs medium>Mutatio</fs> </color> |
Robus | * <color #7092be><fs medium>Res</fs> </color> |
Tollo | * <color #7092be><fs medium>Robus</fs> </color> |
Umbra | * <color #7092be><fs medium>Tollo</fs> </color> |
Ventus | * <color #7092be><fs medium>Umbra</fs> </color> |
Vita </color></hidden> | * <color #7092be><fs medium>Ventus</fs> </color> |
| * <color #7092be><fs medium>Vita</fs> </color> |
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| </hidden> |
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==== Modifiers ==== | ==== Modifiers ==== |
SPOILER: <hidden><color #7092be>Divinus | SPOILER: <hidden> |
Dolor | |
Ingens | * <color #7092be><fs medium>Divinus</fs> </color> |
Magus | * <color #7092be><fs medium>Dolor</fs> </color> |
Mors | * <color #7092be><fs medium>Ingens</fs></color> |
Nox | * <color #7092be><fs medium>Magus</fs></color> |
Noxa | * <color #7092be><fs medium>Mors</fs> </color> |
Putesco | * <color #7092be><fs medium>Nox</fs> </color> |
Renuo | * <color #7092be><fs medium>Noxa</fs> </color> |
Tempus </color></hidden> | * <color #7092be><fs medium>Putesco</fs> </color> |
| * <color #7092be><fs medium>Renuo</fs> </color> |
| * <color #7092be><fs medium>Tempus</fs> </color> |
| </hidden> |
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| ==== Inert ==== |
| SPOILER: <hidden> |
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| * <fs medium><color #7092be>Anima </color></fs> |
| * <fs medium><color #7092be>Labes </color></fs> |
| * <fs medium><color #7092be>Parvos</color></fs> |
| * <fs medium><color #7092be>Pavor </color></fs> |
| </hidden> |
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| ==== Increased Difficulty ==== |
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| SPOILER: <hidden> |
| <fs medium><color #7092be>Increased skill and mana requirements for ordinary spells cast via Rune Magic are:\\ |
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| **Uncommon**: +7 skill/mana\\ |
| **Rare**: +13 skill/mana\\ |
| **Epic**: +25 skill/mana</color></fs> |
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==== Nothing ==== | </hidden> |
SPOILER: <hidden><color #7092be>Anima | |
Labes | |
Parvos | |
Pavor </color></hidden> | |
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SPOILER: <hidden><color #7092be>Increased skill and mana requirements for ordinary spells cast via Rune Magic are:\\ | ---- |
Uncommon +7 skill/mana\\ | |
Rare +13 skill/mana\\ | |
Epic +25 skill/mana</color></hidden> | |
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